﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using oLGame.Game.Players;

namespace oLGame.Game.Global
{
	/*// This needs to follow the pattern of PlayerAttackAction and it will get called from Player.Equip()
    class Weapons : Player.Player
    {
        protected int currentWeapon, weaponIsEquipped;
        public void equipWeapon(string weapon)
        {
            if (!weaponEquipped(weapon) == false)
            {
                Console.WriteLine("Weapon already equipped");
            }
            else
            {
                Console.WriteLine("Choose your weapon");
            }
        }

        public bool weaponEquipped(string weapon)
        {
            return false;
        }
    }
    class Sword : Weapons
    {
        string name = "Sword";
    } */
}
